“I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.”
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I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
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I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
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Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.
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